League of Legends – MID LANE MASTERY : A Master Player’s Guide to dominating the Mid lane in Season 7
Chapter 4. A champion’s zone of influence – the one concept you NEED to master
Before anything else, I want to impress upon you the concept of a champion’s zone of influence (or influence zone, whatever strokes your boat).
For the lack of a better term, you will see me using this concept a lot throughout the book.
It’s a critical element you need to be constantly aware of while laning, as you will see later on.
There is a good reason why I have devoted a whole chapter of this book to that single concept.
A champion’s zone of influence is the radius around a champion, which allows it to exert influence or present a threat to the enemy unit.
In other words, the maximum range at which an enemy champion can interact with a unit (your champion, for example) at any given moment.
It’s their zone of control, outside of which they cannot influence you in any way.
That factors in the range of auto attacks, items’ actives, Summoner spells and the champion’s abilities and their cooldowns.
Let me give you an example in the illustration bellow:
What you see above is Lee Sin’s zone of influence.
Let’s break it down step by step.
The closest circle to Lee is the area of affect of his Tempest (E) and the range needed to cast Dragon’s Rage (R). That happens to be exactly 350 range.
The second circle, counting from the inside, is the range of his Safeguard ability (W) – 700 units.
The third circle represents the range of Sonic Wave (Q) and it is 1100 units away from Lee Sin.
The final circle is at 1300 range, and it’s the range of Resonating Strike (his second Q).
However, there is an extra component to his zone of influence, and that’s the 1200 range added when Lee Sin knocks a target enemy champion away from him every time he kicks him.
This sums up all the ways this champion can interact with an enemy or an ally unit.
Note that there is a point of overlapping. The closer you get to the first circle, the more your opponent’s zone of influence is increased.
The further you get from it, the less influence they have.
This is one of the most important factors you need to take into account when preparing to trade in lane. But we will get to that later.
Mind you, a champion’s zone of influence is never the same throughout the game.
It is constantly changing and to get the most accurate prediction, you need to keep mental track of several things.
If they purchase an item that has an active ability to it (Randuin’s omen, for example), that is yet another factor that is added to their zone of influence.
If they have the Summoner spell Flash available, their potential zone of influence is increased by an extra 400+ units of range.
If they have their gap closing ability on cooldown, their zone of influence is reduced.
If they do not have their gap closing spell on cooldown, but they are too low on mana to use it – their zone of influence is still reduced.
These are all things you need to consider in your estimation of a champion’s zone of influence.