Achievements

There are a total of 50 achievements in Left 4 Dead 2. Below is a list of these achievements, along with how many gamer points they’re worth, in alphabetical order.

Acid Reflex (15 G)

Kill a Spitter before it spits

A Ride Denied (15 G)

Kill a Jockey within 2 seconds of it jumping on a Survivor

Armory of One (15 G)

Deploy an ammo upgrade and have your team use it

A Spittle Help from my Friends (15 G)

As the Spitter, spit on a Survivor being choked by a Smoker

Back in the Saddle (15 G)

As the Jockey, ride the Survivors twice in a single life

Beat the Rush (15 G)

In a Survival round, get a medal only using melee weapons

Bridge Burner (20 G)

Complete the Parish Campaign

Bridge Over Trebled Slaughter (30 G)

Cross the Bridge Finale in less than 3 minutes

Burning Sensation (15 G)

Ignite 50 Regular Infected using incendiary ammo

Cache and Carry (20 G)

Collect 15 gas cans in a single Scavenge round

Chain of Command (15 G)

Kill 100 Regular Infected using the chainsaw

Clownd (15 G)

Honk the noses of 10 Clowns

Club Dead (15 G)

Use all of the melee weapons to kill Regular Infected

Confederacy of Crunches (30 G)

Complete a Campaign using only melee weapons

Crass Menagerie (20 G)

Kill one of each type of Special Infected

Dead in the Water (20 G)

Kill 10 swampy Mudmen when they’re in the water

Dismemberment Plan (20 G)

Kill 15 Infected with one grenade launcher blast

Fried Piper (15 G)

With a Molotov, kill a Clown leading at least 10 Regular Infected

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Fuel Crisis (15 G)

Make a Survivor drop a gas can during overtime

Gas Guzzler (20 G)

Collect 100 gas cans in Scavenge

Gas Shortage (20 G)

Cause 25 gas can drops as a Special Infected

Gong Show (15 G)

Prove that you’re stronger than Moustachio

Great Expectorations (15 G)

As the Spitter, hit every Survivor with a single acid patch

Guardin’ Gnome (30 G)

Rescue Gnome Chompski from the Carnival

Head Honcho (15 G)

Cut the heads off of 200 Infected using a melee weapon

Heartwarmer (20 G)

In a Versus round, leave the safe room to defibrillate a dead teammate

Hunting Party (15 G)

Win a game of Scavenge

Level A Charge (15 G)

Kill a Charger using a melee weapon during its charge

Long Distance Carrier (15 G)

As the Charger, grab a Survivor and carry them over 80 feet

Meat Tenderizer (20 G)

As the Charger, grab a Survivor and smash them into the ground for a solid 15 seconds

Midnight Rider (20 G)

Complete the Dark Carnival Campaign

Price Chopper (20 G)

Complete the Dead Center Campaign

Qualified Ride (15 G)

As the Jockey, ride a Survivor for more than 12 seconds

Ragin’ Cajun (20 G)

Complete the Swamp Fever Campaign

Robbed Zombie (15 G)

Collect 10 Bottles of boomer puke from Infected CEDA Agents you’ve killed

Rode Hard, Put Away Wet (20 G)

As the Jockey, ride a Survivor and steer them into a Spitter’s acid patch

Scattering Ram (20 G)

As the Charger, bowl through the entire enemy team in a single charge

Scavenge Hunt (15 G)

Stop the enemy team from collecting any gas cans during a Scavenge round

Septic Tank (15 G)

Throw a boomer puke bomb on a Tank

Shock Jock (30 G)

Revive 10 dead Survivors using the defibrillator

Sob Story (30 G)

Go through the Sugar Mill and get to the Safe Room without killing any witches

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Stache Whacker (15 G)

Prove that you’re faster than Moustachio

Still Something to Prove (35 G)

Complete all Campaigns on the expert difficulty level

Strength in Numbers (15 G)

Form a team and beat an enemy team in 4×4 Versus or Scavenge

Tank Burger (30 G)

Kill A Tank using melee weapons

The Quick and the Dead (30 G)

Revive 10 incapacitated Survivors while under the effects of adrenaline

The Real Deal (35 G)

Complete a Campaign on the Expert difficulty level, with Realism enabled

Violence in Silence (30 G)

Go through the impound lot and reach the Cemetery Safe Room without tripping any alarms

Weatherman (20 G)

Complete the Hard Rain Campaign

Wing and a Prayer (30 G)

Defend yourself at the Crashed Airliner without taking any damage

Conclusion

I really liked how they included a female, in the special infected. I thought the first Left 4 Dead lacked variety in that way, and I like Left 4 Dead 2 for its variety. I like the variety of weapons, along with the fact that there’s a unique, creative variety of other game modes, besides the campaign mode. I thought the grenade launcher was pretty cool, but I didn’t like how you had to keep on reloading it, after only one shot. I particularly liked the special ammo that you could obtain, along with the laser sight upgrades.

I thought that navigating these campaigns, being able to tell where you’re going, was a little bit harder than the first Left 4 Dead game. I could still manage, without too much difficulty, to successfully find my way, but that was the main reason I wrote this guide. I wrote this guide, to help people navigate through all 5 of the campaigns. I really liked Dark Carnival, but they were all good. I hope this guide helped you to find your way, through Left 4 Dead 2. Thanks for reading.

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