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- 1 Race Tracks
- 2 Mushroom Cup
- 2.1 Mario Kart Stadium
- 2.2 Water Park
- 2.3 Sweet Sweet Canyon
- 2.4 Thwomp Ruins
Naturally like any racing game, it has its plethora of racing tracks. There are a couple of racing tracks that you can play, but there are the Cups that you can race for. These Cups are like Grand Prix courses where there are four courses that you need to race & win to get that respective Cup. The race tracks that appear in these Cups are also the ones that you can race in other modes. We’re going to take a look at how you can win & master these race courses along with the other important details.
Mario Kart Stadium
The Mario Kart Stadium is designed to look like a stadium. There are the typical racing tracks, a complete audience area & others. The track also has banners, electric signs & the fireworks to make it more visually appealing.
The track itself starts with a straight path which is then followed up by a right turn. There is then the outer red path where there are Boost Pads & a couple of Coins along the way. You will then reach an anti-gravity area where you then need to turn left & the next area goes up & down & then another left area which the leads to the finish line.
- In the path where it divides into three, use a boosting item to make a turn between the pipes.
- When you pass through the anti-gravity area there is a path that splits & there is a dirt area. Just boost through the dirt area & get ahead.
- When you pass through the first anti-gravity strip, there is a ramp slightly visible to the corner. Use it to get a short cut right before the big turn.
- When you use the gliding ramp before the end of the course, use a boost right above the sandy area to get to the finish line with ease.
Mario Kart Stadium is a very easy track which is right for beginners. It doesn’t have much of a gimmick so it doesn’t really require a lot of strategies. When you have mastery of those shortcuts, then you can pretty much breeze through the track.
When it comes to the 200CC mode, the turns can be tricky; hence you need to be careful when doing so. You just need to be careful as you can zoom off track. This is a perfect track to practice drifting as there aren’t any hazards & enemies.
The Water Park track is a theme park which has been flooded & submerged with a lot of water. The Park itself can no longer be used as most of the areas have been flooded & the mechanisms can no longer be used. The inhabitants of the Park have lived a good life even after the whole flooding.
The track starts out in the Sub Coaster area which is just a straight path. When you pass through the building, you get to choose from two separate jumping areas which then lead to the underwater area. It is then followed up by an anti-gravity area where there are numerous spin boosters to get you ahead. Another underwater area is followed after leaving the anti-gravity section. You can then see the gliding ramp as it leads to the finish line.
- In the area where there is a carousel, just use a Mushroom to boost through it instead of turning.
- Spin Boosters
The Water Park is another simple track but just has the gimmick of being mostly underwater. Even when there are two underwater sections, it’s not that difficult to master. Just follow the path & avoid hitting the sides as well as messing up your spin boosters.
In 200CC mode, there isn’t too much of a difference except having some of those tricky turns & it’s a bit harder to do those spin boosts in this mode. You could say that this area is good for practicing spin boosting but near the end, you also have to be cautious when gliding to the finish line.
Sweet Sweet Canyon
The track has the dessert motif going to it. There are a lot of dessert & pastry items here. You can see things like cookies, cakes, ice creams, candies & much more.
Sweet Sweet Canyon starts off in an area where there are Gingerbread Cookies. Following the straight path, the players enter a cave & a cannon will launch them to the other side of the track. Continuing the path, they enter an area where the water is yellow. There is the point of the track where it splits left & right which has an anti-gravity area. Regardless of which path you take, you will still end up in the same area where Piranha Plants inhabits the area to attack your racer. Just a few turns after the section you will reach the finish line.
- In the area where you see a chocolate doughnut & a Piranha Plant, use a mushroom to skip most of the turns.
- In the anti-gravity section, you can use a Mushroom where the part is mostly made of chocolate.
- This third one is tricky as you need to go to the blue anti-gravity area & using a Mushroom at the right moment can make them fall off track to the Pink anti-gravity area & get ahead.
- Enemies: Piranha Plants
Sweet Sweet Canyon is yet another track that isn’t too hard to do. The Piranha Plants add a little challenge but not really that to a great extent. They are stationary so they won’t be too much of a problem for players to do as well. The path where you choose to go left or right isn’t too hard of choice. Both sides are the same in their layout but just reversed when it comes to their design.
In 200CC mode, turns can be tricky to do hence you just need to be good at drifting as well. The shortcuts are extremely tricky to do here. Ideal for when you would only need to.
The area is home to a lot of Thwomp enemies although they aren’t hazards to the players, but are there mostly for aesthetics. Just like any setting that are called ruins, there are a lot of areas that is made or surrounded by rock & water as well. The track is the last track in the Mushroom Cup lineup.
The race begins on the outside followed with two left turns. You then reach the tunnel where there are Rollers that act as hazards. When the players exit the tunnel, they then reach the area where they have to choose to go to one of each path. When they go straight, they can reach an underwater area. There is also a gliding ramp here which can appear if a Roller hits it. When they choose to go left or right, they can just follow it & see a Thwomp on the road. When all three paths meet up, they can enter a tunnel which then leads to an anti-gravity section. Once they leave the anti-gravity section they need to do numerous turns & glide to the finish line.
- In the part where you see two big rocks, they need to use a speed boosting item & head pass through the turns.
- Before the second gliding ramp, the player can drive on a wooden board to get ahead.
- Underwater (Optional)
- Enemies: Stone Wheels & Thwomps
One thing that makes this track adaptable is that you need to choose from the three paths as to where you would want to go. You could choose to go to the gliding, anti-gravity or underwater area. Just choose the path where you feel that you are good at passing by. You can pass through different paths after each lap so you can basically pass all three should you want to. You should also watch out for those annoying Thwomps.
In 200CC mode, the turns are harder to do. You should also practice more & focus on a single route when the paths split up. The gliding areas are harder to hit & Thwomps become more annoying. When you focus on one path then you can get ahead with ease through the track.