XCOM is a is very well known as a punishing series of strategy games that you will love once you start playing it, and the newly-released XCOM 2 is just no different. In many ways I can say for sure that it’ is way much significantly harder than its predecessor, Enemy Unknown. So while the in-game tutorials do a very good job of laying out the basics of how it works, there is also an immense amount of second-order knowledge that has to be earned in the field son don’t forget that. And since we’ve had about a month or so of playing this awesome game, then here are some starting pointers based on that experience. And while much is the very same as its predecessor, let me tell you that many of the changes to gameplay alter tactics on a fundamental level, so these should be very useful to both series of the veterans and fresh-faced recruits alike.
LOOK AT ALL OF YOUR OPTIONS BEFORE MAKING A MOVE
You need to know that since XCOM is a turn-based game, then you do have the luxury of unlimited time to make each move as you want. Every turn that you take or make should at least start off by cycling through your whole team to assess their options, rather than just taking actions in the automatic order. And With a finite number of actions, you will really want to make sure that every single move is as efficient and effective as possible.
IF YOU HAVE TIME, TAKE IT
For all those of you who didn’t know let me tell you now that XCOM 2 does a great job of mixing up mission parameters so you will be forced to vary all your tactics as the situation demands. Many missions will definitely have time constraints that will start forcing you to plow ahead. And For missions that do not, though, you should quickly take as much time as you need for you to scope out the scene and then set up to engage the entire enemy on your terms. Concealment is a newly mechanic that greatly allows your squad to get the drop on any unaware enemies.so until concealment is broken, then the enemies will have a smaller radius of awareness, which is later clearly telegraphed telegraphed so you can simply maneuver freely around them anytime you want. So please Take the time to position your troops with cover and high ground to do the most damage, and then set all but one member of your squad to over watch and then start Attacking the unsuspecting aliens with the last soldier and happily enjoy the ensuing slaughter.
WATCH OUT FOR SECTOIDS
The cute, little, bobble-headed grunts of the first game have all grown up by now. So In addition to being larger and generally more intimidating, the infusion of human DNA into the Sectoids has greatly enhanced their psionic capabilities and made them a far greater threat in the field. Sectoids can now easily attack your soldiers psionic ally, causing many negative effects that tends to range from disorienting or incapacitating your troops for a turn to outright taking control over them, which can be a brutal swing in the alien’s favor depending on your positioning when it finally happens. They can also revive any fallen foes as zombie puppets.
Although scarier than their predecessors, let me tell you that the Sectoids’ AI can be gamed to your favor once you’ve wisely figured out how they work. So you must know that Sectoids are frequently deployed with just a few Advent soldiers. and If you can kill at least one of these before the Sectoid has a chance to act, then it will almost certainly spend its turn reviving it as a zombie. And Because zombies and other mind-controlled soldiers don’t act on their first turn, then am sure that this can buy you plenty of time to kill the Sectoid itself, which will in turn free anyone under its control.
LEAD WITH EXPLOSIVES
For those who never know let me tell you that Armor works a bit differently in XCOM 2 than its predecessor. The yellow lozenge at the end of each character’s health bar will acts as a constant reduction on all damage taken. However, armor can be “shredded” by explosives (or normal Grenadier attacks with certain upgrades), which permanently removes it for all subsequent attacks. Furthermore, grenades can destroy many of the cover-providing environmental elements. Accordingly, it is often best to lead any round of attacks with explosives, which will shred armor, destroy cover, and generally make enemies more vulnerable to attacks from the rest of your squad, and also ensuring the most value for your actions. This is especially pertinent for the ambushes from concealment, so when the unwitting enemies are more closely clustered than they will surely be once engaged.
GROW THE RESISTANCE EARLY AND OFTEN
While the Geo scape strategic meta game is certainly much more interesting XCOM 2 than building satellites in Enemy Unknown, there are certain much more similarities to how your should try and approach it. The game will present you with plenty of tempting options for ways to help you spend your time in the Avenger, so you should start picking up valuable resources or recruits. And mainly Focus on expanding the resistance early in the game, contacting new regions, and also building radio towers in regions you own, once you have successfully researched them. Through both of these will increase your monthly supply income, which is critical to your long-term success. Radio towers also have the added bonus of reducing the Intel cost of contacting all new regions, which is based on the distance to the nearest tower. Global access has becomes increasingly important as the game goes on and now you are prompted to investigate alien facilities around the world. Having to spend a whole weeks contacting multiple new regions in order to access a critical story mission or Avatar Project facility on the other side of the world you can completely kill your momentum.